Type 1: Strength ATK is greatly boosted based on how high HP is's ATK boost depends on current HP% of the character with the status. They are differenced as Strength ATK is greatly boosted based on how high HP isAnd Strength (Party) ATK is greatly boosted based on how high total party HP is The Base Shield DMG Absorption for shields generated by Crystallize reactions will be increased.However, it stacks additively with Stamina from character's Extended Mastery Perks (EMP) and Over Mastery Bonuses.For its counterpart, see Jammed ATK is greatly boosted based on how low HP isMechanics behind Strength ATK is greatly boosted based on how high HP isDepend on its type. Neutralize.Is an ATK boost status effect that has a unique ATK boost modifier, so it stacks multiplicatively with all other status effects buffing ATK ( Hype ATK is boostedAfter reaching Level 60, every character will get a DMG buff for the major Elemental Reactions they trigger, including Electro-Charged, Superconduct, Overloaded, Swirl, and Shatter. Since having a stronger shield makes this set weaker for bursts but better for prolonged fights.In almost all cases, Strength ATK is greatly boosted based on how high HP isIs at its maximum potency at 100% HP and minimum at 0% HP, with the ATK boost decreasing linearly with every 1% HP lost. Same side Strength ATK is greatly boosted based on how high HP isOf the equal max strength value will override each other, refreshing the duration (not extending it) while stronger effects will replace weaker and weaker will result in "NO EFFECT". Exceptions exist now, but the naming scheme was retained for easier identification of the buffs. Naming originates from target specifics buffs targeted all characters present on the frontline were always "Teamwide" while effects targeting one character were "Single Target". Source of the buff (charge attack, skill, etc.) does not affect its stacking side.
![]() Such cases are very seldom and will be noted down in the "Notes" section of the tables found below. Afterwards, it will be decreasing linearly until 0% HP. Particular Strength ATK is greatly boosted based on how high HP isSources will provide the buff holder with a static strength value of the buff as long as the character's HP doesn't drop below a certain percentage, and only decrease in strength once the character's current HP drops below that threshold. ![]() Up Debuff resistance is boostedSpear: All allies gain Strength ATK is greatly boosted based on how high HP isStrength: 20%-10% Duration: 3 turns 20% when above 50% HPBelow 50% HP, strength decreases linearly until 10% minimum.Axe: All allies gain Jammed ATK is greatly boosted based on how low HP isStrength: 10%-20% Duration: 3 turns 20% when below 50% HPAbove 50%, strength decreases linearly until 10% at 100% HP.Requires Spear mainhand or Springwater Robe On next skill cast, both spear and axe effects activateDuration: 3 turns or until a skill with Spear/Axe effects is used if Axe is mainhanded.Nutrients All allies gain Strength ATK is greatly boosted based on how high HP isStrength: 45%-15% Duration: 3 turns and Recovery Cap Boosted (1000) Recovery cap is boostedWoodcutter's Song Gain Woodcutter's Song For every 3 skills used: Forest friends come to the rescueUpon using charge attack: Forest friends come to the rescueUpon taking DMG: Forest friends come to the rescueWhen foe uses a special attack: Forest friends come to the rescueOnly gained if MC uses a charge attack while Woodcutter's Song For every 3 skills used: Forest friends come to the rescueBrave Soul Gain Strength ATK is greatly boosted based on how high HP is?% Verification needed. Selecting "Specialty" filter will have no effect on them.Crestfallen Flower Gain 50% Debuff Res. Weapons can only be filtered with "Weapon Type". Selecting "Weapon Type" filter will hide all characters. Super ninupertendo mac emulatorAnd Shield (2000) Next ATK received will be ineffective for a fixed amountStrength: 2000 Duration: 3.5 turns Applied during the attack phase.On the next turn, it'll have 3 turns remaining.Flying Feet of Fury Water damage to a foe (Damage cap: ~400,000).Gain Strength ATK is greatly boosted based on how high HP isDoom Slash Gain Strength ATK is greatly boosted based on how high HP isStrength: 45%-15% Duration: 3 turns Stacking: Single Target.Penguin! Gain Strength ATK is greatly boosted based on how high HP isFight Over Gain Strength ATK is greatly boosted based on how high HP isResonance Resonance Grants buffs to all allies upon chain burst activation based on Resonance lvl (Can't be removed)Lvl rises by 1 upon chain burst activation (Max: 3).Buffs to all allies upon chain burst activation based on Resonance lvl.Restore 60% of all allies' HP (Healing cap: 1500).( When Vira is above 50% HP: All allies also gain Strength ATK is greatly boosted based on how high HP isDamage increased to 500% (Damage cap: ~600,000).Tectonic Rush 450% Massive Earth damage to a foe.Strength: 30%-10% Duration: 5.5 turns Stacking: Single Target Applied during the attack phase.On the next turn, it'll have 5 turns remaining.
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